Blog History


16/10/07 - 18:59 PyCycle for GEdit

I have developed a plugin for GEdit which enables some refactoring functions for Python inside the editor. It is possible to see it in action or download it HERE


09/08/07 - 21:56 FlatLand Protocolo 2x

Another great improvement over FlatLand protocol, now it seems really good.
Movements are now handled async, so you won’t have to wait for the server answer to see your character move and even when handling movements of your character with movements of neaby characters everything is quite fast.


07/08/07 - 03:47 FlatLand protocol

Hard work on flatland protocol, the protocol is now 10 times faster, but still there are slowdowns when you are moving while other players are moving around.
If you just stay there looking at them hanging around everything is ok, if you move there is a lot of lag :/
A lot of work to do!


06/08/07 - 19:09 FlatLand Movements

I’m currently working on movements on FlatLand, it wasn’t really cool having sprites teleporting around tiles, so I’m implementing a more soft transition around tiles still maintaining tiles-positioning


x,y of the player will point to the tile where the player is standing on for distance checks and similar, while mx,my of the player will point to a more precise position of the player while moving around. This means that messages exchanged by the protocol for moving around are multiplied by mx/x, but movement is a bit more fluid.


05/08/07 - 04:45 Flatland Items

Another step forward for flatland!
Items are now supported.
It is possible to create them, positionate them around the world, equip them, unequip them, drop them, get them etc.
And it is possible to bind scripts on events involving an item.
Quite a nice step forward!


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